Well, I think we’ve sat on this long enough. Go ahead, jump on in.
The only weird thing you might see is this fuschia coloured button.. click it to flag yourself as ‘ready to battle’. The next person who clicks it will be paired up with you.
Well, I think we’ve sat on this long enough. Go ahead, jump on in.
The only weird thing you might see is this fuschia coloured button.. click it to flag yourself as ‘ready to battle’. The next person who clicks it will be paired up with you.
Digger Dwarves was the original We Get Signal project, and quite an overambitious one at that. Still, we’ve been chugging away on it… slowly. The game is really just a prototype right now, but you can do some neat stuff, like dig in the snow and throwing snowballs.
All the terrain is generated from a bitmap, and the collisions are determined pixel-by-pixel. So far it’s a neat demo, not much else.
For the controls, the arrow keys move you and down arrow digs. Spacebar jumps, and the ‘Z’ key throws a snowball.
The newest addition has been the loading of external bitmaps, and ‘undiggable’ terrain (dark blue snow/ice.)
So, give it a try.. and let us know if you like it.
While Mushroomer is being judged, I’ve started work on a new project that was originally penciled out several months ago. The concept is simple: Rock, Paper, Scissors… with Zombies.
Now of course there’s more to it than that!
Sadly, for the moment I’ll have to leave you with just a tiny hint of what’s to come. Enjoy.

Rock Paper Zombie Logo

Mushroomer Gameplay Screenshot
As you may already be aware, Mushroomer was my (somewhat sad) entry into the TIGSource Assemblee Contest. Part one of the contest involved all sorts of great artists and musicians creating assets. Part two was for developers and designers to put together a game.
Having never designed a game before.. it was a challenge, to be sure. After three grueling weeks of cramming all my spare hours into a new game engine, Mushroomer was born.
Unfortunately a lot of stuff got left undone mostly due to my inexperience and time constraints. If you have a minute, try out the contest entry version of Mushrooomer. If you’re feeling particularly verbose, you can leave some comments in the Assemblee Mushroomer Forum Thread.
I’m looking forward to doing more of this in the near future.