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	<title>We Get Signal - Dev Blog &#187; JP</title>
	<atom:link href="http://blog.wegetsignal.ca/author/JP/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.wegetsignal.ca</link>
	<description>Flash Innovation and Experimentation</description>
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		<title>Flash, HTML5, WebGL and Unity</title>
		<link>http://blog.wegetsignal.ca/2011/12/01/flash-html5-webgl-and-unity/</link>
		<comments>http://blog.wegetsignal.ca/2011/12/01/flash-html5-webgl-and-unity/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 16:34:40 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[adobe air]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=205</guid>
		<description><![CDATA[I&#8217;m a bit late to the party here, but the internet has been buzzing a lot lately with the &#8216;news&#8217; that Adobe has killed Flash. Well, not quite. First off let&#8217;s put this into perspective. They&#8217;ve killed Flash Mobile, more specifically the plug-in that comes with mobile phones in their browser. Does this mean Flash [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a bit late to the party here, but the internet has been buzzing a lot lately with the &#8216;news&#8217; that <a href="http://www.wired.com/gadgetlab/2011/11/adobe-kills-mobile-flash/">Adobe has killed Flash</a>. Well, not quite.</p>
<p>First off let&#8217;s put this into perspective. They&#8217;ve killed Flash <em>Mobile</em>, more specifically the plug-in that comes with mobile phones in their <em>browser</em>. Does this mean Flash on mobile and tablet platforms is completely dead and gone? No, in fact the majority of Flash experiences on mobile and desktop will likely move to AIR.</p>
<div class="wp-caption aligncenter" style="width: 306px"><a href="http://www.adobe.com/products/air/features.html"><img class=" " title="Adobe AIR" src="http://cdn.androidcentral.com/sites/androidcentral.com/files/articleimage/Casey%20Chan/2010/02/adobe-air.png" alt="" width="296" height="156" /></a><p class="wp-caption-text">Can AIR3 save Flash?</p></div>
<p>Android phones can still use AIR, as will the RIM Playbook (ha ha.) iOS apps built with Flash are built in a different way, essentially having a version of AIR compiled into them &#8211; and iOS never permitted in-browser Flash &#8211; so it&#8217;s completely irrelevant to that platform anyway.</p>
<p>Matter of fact I would say <strong>this announcement is a good thing.</strong> First of all, Android and Playbook will still get Flash Player 11, which is way advanced for a browser plug-in for your phone. Still I think the Flash pipeline is starting to breach into some really cool territory, with fully fledged 3D hardware acceleration and the ability to finally produce fully native apps (see <a href="http://www.adobe.com/products/air/features.html">Captive AIR Runtimes and other AIR3 features</a>.)</p>
<p>At least for the immediate future, AIR3 is a great step forward for game devs in Flash because it gives them a way to get their awesome experiences out to the world with minimal fuss.</p>
<p>Still, stigma is a big thing on the web. HTML5 is the future, primarily because the number is higher than HTML4. It has exciting things available like Canvas and WebGL which mean Flash will soon be redundant. Well. Someday.</p>
<div class="wp-caption aligncenter" style="width: 399px"><img class="    " title="HTML5 - The future" src="http://www.w3.org/html/logo/downloads/HTML5_sticker.png" alt="" width="389" height="194" /><p class="wp-caption-text">HTML - The Future.. sort of</p></div>
<p>See, we&#8217;re not quite there yet. For games, HTML5 relies heavily on WebGL to deliver good performance. The Canvas element (while cool) isn&#8217;t really up to speed in the performance arena. You can also resort to moving images around the screen with JavaScript and CSS, which is kind of a nasty hack in my opinion. But <a href="http://madebyevan.com/webgl-water/">WebGL can do some really cool stuff</a>!</p>
<div id="attachment_220" class="wp-caption alignright" style="width: 310px"><a href="http://blog.wegetsignal.ca/2011/12/01/flash-html5-webgl-and-unity/screen-shot-2011-12-01-at-11-27-22-am/" rel="attachment wp-att-220"><img class="size-medium wp-image-220 " title="WebGL Demo" src="http://blog.wegetsignal.ca/wp-content/uploads/2011/12/Screen-shot-2011-12-01-at-11.27.22-AM-300x256.png" alt="WebGL Demo" width="300" height="256" /></a><p class="wp-caption-text">Awesome WebGL Water FX</p></div>
<p>Hopefully you can see that properly, it&#8217;s a really cool rippling water demo in WebGL (see preview image at right.) If you can&#8217;t &#8211; well &#8211; WebGL isn&#8217;t available to everyone for a few reasons. One would be that not all platforms and browsers support it. On one particularly important platform, <a href="http://www.theregister.co.uk/2011/06/16/webgl_in_ios_5/">it&#8217;s proprietary and only available to advertisers</a>. Actually one other browser manufacturer that makes up fully 40% of the browsing world <a href="http://en.wikipedia.org/wiki/WebGL#Desktop_Browsers">has no plans whatsoever to support it.</a></p>
<p>There&#8217;s a number of other issues &#8211; incomplete HTML5 implementations aside, we&#8217;re plagued with other problems like <a href="http://blog.mozilla.com/metrics/2009/08/21/why-people-dont-upgrade-their-browser-part-i/">people who don&#8217;t or can&#8217;t upgrade their browser</a>, <a href="http://pacoup.com/2011/02/03/flash-vs-html5-performance/">performance</a> and inconsistent behaviour (see above.) But we&#8217;re getting there. Still, it&#8217;s hard to understand why we&#8217;re accepting these drawbacks now when we have a plug-in (Flash) that all but eliminates these problems.</p>
<p><strong>OK. So the word &#8220;Flash&#8221; isn&#8217;t sexy</strong> anymore in the tech world, especially not in the web world. More and more we&#8217;re seeing developers jump ship before the spectre of Steve Jobs crushes Flash for good. Personally I feel the jump to another platform is premature &#8211; especially HTML5 &#8211; but it seems to be raising awareness of another not-so-new contender in the web games arena, <a href="http://unity3d.com/">Unity</a>.</p>
<div class="wp-caption alignleft" style="width: 220px"><a href="http://www.unity3d.com"><img class=" " title="Unity 3D" src="http://b.vimeocdn.com/ps/100/878/1008784_300.jpg" alt="" width="210" height="210" /></a><p class="wp-caption-text">Unity 3D - Powerful, Easy, Awesome.</p></div>
<p>Briefly stated Unity has some advantages over WebGL for game development that may allow it to really shine right now. For one, it performs consistently and quickly across all platforms. You&#8217;re not restricted to the browser &#8211; you can publish native apps for just about any platform, <a href="http://unity3d.com/unity/publishing/">including all the popular consoles</a>. It is a game engine and editor first &#8211; not simply a graphics library &#8211; so it can really help companies and developers play with ideas and publish something quickly. It does 2D handily as well as 3D, so it&#8217;s worth anyone&#8217;s time really.</p>
<p>There&#8217;s a couple caveats to this post I&#8217;ve written. Probably the biggest one is that yes, HTML5 really is the future. For web browsing. That&#8217;s important &#8211; just as important as it was to move on from frame-based websites and table layouts to HTML4. It&#8217;s a good thing we&#8217;re moving on. It really is. There are also tools emerging which will make game creation for HTML5 less painful &#8211; <a href="http://stencyl.com">Stencyl</a> (not yet but <a href="http://blog.stencyl.com/?p=448">soon</a>,) <a href="http://www.scirra.com/construct2">Construct</a>, <a href="http://gamesalad.com/">GameSalad</a> and others are all great programs to keep your eye on if you&#8217;re someone curious about game development and the fantastic new world of compliant browsers. Flash is also really good if you&#8217;re exporting native apps &#8211; nobody has to know that you bundled AIR in there and you can certainly make excellent experiences with it. Plus <a href="http://labs.adobe.com/technologies/wallaby/">Flash already has some support for HTML5</a> and you can expect them to build upon that in the future. The bottom line is that Flash has a great pipeline for animation into code and you can still make incredible experiences with it. If you&#8217;re concerned about what is industry sexy though, it may pay to learn a new trick or two!</p>
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		<title>PEGJam and SUPER BUSKER</title>
		<link>http://blog.wegetsignal.ca/2011/07/18/pegjam-and-super-busker/</link>
		<comments>http://blog.wegetsignal.ca/2011/07/18/pegjam-and-super-busker/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 01:23:03 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Work in Progress]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game jam]]></category>
		<category><![CDATA[super busker]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=192</guid>
		<description><![CDATA[So let&#8217;s get one thing straight. PEGJam 2.0 was incredible, and I highly encourage anyone looking to attend in the years to come to set aside the time to do so. Despite roasting in quite possibly 40°C+ conditions, the talent was so densely packed in this room that you could stir it with a spoon. [...]]]></description>
			<content:encoded><![CDATA[<p>So let&#8217;s get one thing straight. PEGJam 2.0 was incredible, and I highly encourage anyone looking to attend in the years to come to set aside the time to do so. Despite roasting in quite possibly 40°C+ conditions, the talent was so densely packed in this room that you could stir it with a spoon.</p>
<p>Moving on. As you probably know the purpose of these here &#8216;Jam&#8217; thingies is to create something new, awesome and fun. There were lots of incredible entries and I encourage you to find them &#8230; somehow. I&#8217;m not exactly sure how, there&#8217;s no central PEGJam game listing.  Alas.</p>
<div id="attachment_193" class="wp-caption aligncenter" style="width: 490px"><a href="http://blog.wegetsignal.ca/2011/07/18/pegjam-and-super-busker/title/" rel="attachment wp-att-193"><img class="size-full wp-image-193" title="Super Busker" src="http://blog.wegetsignal.ca/wp-content/uploads/2011/07/Title.png" alt="Super Busker Title Screen" width="480" height="320" /></a><p class="wp-caption-text">Super Busker</p></div>
<p>SUPER BUSKER is my contribution to the madness. It puts you in the shoes of a panhandler trying to earn his way to the very top of the busker income ranks. Look for this to show up on a portal of some kind soon.</p>
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		<title>Dr. Precarious</title>
		<link>http://blog.wegetsignal.ca/2011/05/30/dr-precarious/</link>
		<comments>http://blog.wegetsignal.ca/2011/05/30/dr-precarious/#comments</comments>
		<pubDate>Mon, 30 May 2011 15:09:51 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=187</guid>
		<description><![CDATA[A couple weekends ago I attended the infamous TOJam 6. With the help of a couple others we jammed out a murder-mystery type game in 48 hours by the title of Dr. Precarious: Case of the Deadly Party. Wander about the room and accuse various party guests of being the murderer you seek! Every incorrect [...]]]></description>
			<content:encoded><![CDATA[<p>A couple weekends ago I attended the infamous <a href="http://www.tojam.ca/">TOJam 6</a>. With the help of a couple others we jammed out a murder-mystery type game in 48 hours by the title of <a href="http://www.kongregate.com/games/jotapeh/dr-precarious-case-of-the-deadly-party">Dr. Precarious: Case of the Deadly Party</a>.</p>
<div class="wp-caption aligncenter" style="width: 410px"><img alt="" src="http://www.wegetsignal.ca/tojam6/drprecarious-preview.jpg" title="Dr. Precarious: Case of the Deadly Party" width="400" height="328" /><p class="wp-caption-text">Dr. Precarious: Case of the Deadly Party</p></div>
<p>Wander about the room and accuse various party guests of being the murderer you seek! Every incorrect guess results in the untimely death of another innocent guest, but each time the murderer strikes they will leave another clue which will help you narrow your suspects down. Enjoy and please leave feedback on Kongregate or here if you like.</p>
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		<title>Eternity Gameplay Preview</title>
		<link>http://blog.wegetsignal.ca/2010/11/09/eternity-gameplay-preview/</link>
		<comments>http://blog.wegetsignal.ca/2010/11/09/eternity-gameplay-preview/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 00:17:56 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Work in Progress]]></category>
		<category><![CDATA[eternity]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[gameplay video]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=158</guid>
		<description><![CDATA[Since the last update quite a bit of work has gone into Eternity. The AI has been updated with both improvements to the current enemies and the addition of passive &#8220;Trader&#8221; NPCs. Planets also got a bunch of work and now you can land on planets and visit the Starport to trade in for a [...]]]></description>
			<content:encoded><![CDATA[<p>Since the last update quite a bit of work has gone into <em>Eternity</em>. The AI has been updated with both improvements to the current enemies and the addition of passive &#8220;Trader&#8221; NPCs. Planets also got a bunch of work and now you can land on planets and visit the Starport to trade in for a sweet new ship. There&#8217;s still a lot to be done of course! But in the meantime I had a little fun and put together a preview video for my game:</p>
<div style="margin:5px auto; width: 480px; height: 385px;">
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2Jdr9aOb54c?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/2Jdr9aOb54c?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
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		<title>We Get Redesigned</title>
		<link>http://blog.wegetsignal.ca/2010/11/06/we-get-redesigned/</link>
		<comments>http://blog.wegetsignal.ca/2010/11/06/we-get-redesigned/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 17:37:07 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Work in Progress]]></category>
		<category><![CDATA[redesign]]></category>
		<category><![CDATA[we get signal]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=135</guid>
		<description><![CDATA[Well, it took quite some time but I finally saw the light. The old site was awful and relied on a twitchy Flash carousel that gave some people motion sickness. I figure that since I&#8217;ve designed more than a few sites over the past year I should spend some time on my own and make [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_136" class="wp-caption alignright" style="width: 286px"><a rel="attachment wp-att-136" href="http://blog.wegetsignal.ca/2010/11/06/we-get-redesigned/wgs-redesign-preview/"><img class="size-full wp-image-136  " title="WGS Redesign Preview" src="http://blog.wegetsignal.ca/wp-content/uploads/2010/11/wgs-redesign-preview.jpg" alt="" width="276" height="164" /></a><p class="wp-caption-text">We Get Signal Redesign Preview</p></div>
<p>Well, it took quite some time but I finally saw the light. The old site was awful and relied on a twitchy Flash carousel that gave some people motion sickness. I figure that since I&#8217;ve designed more than a few sites over the past year I should spend some time on my own and make it pure CSS/JavaScript like the <em>real</em> companies do these days.</p>
<p>On a related note I&#8217;m also redesigning the About and Portfolio pages in a similar fashion, but I think the blog will stay the way it is.. for now.</p>
<p>Hopefully you all find this version a little more usable and attractive!</p>
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		<title>Gorgeous Mega Man Art</title>
		<link>http://blog.wegetsignal.ca/2010/11/04/gorgeous-megaman-art/</link>
		<comments>http://blog.wegetsignal.ca/2010/11/04/gorgeous-megaman-art/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 14:37:34 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[mega man]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=130</guid>
		<description><![CDATA[I&#8217;m a little slow on the ball to see this, but this is simply one of the most jaw-droppingly beautiful renditions of Mega Man that I&#8217;ve ever seen. I wish I could do stuff like this. Maybe someday.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a little slow on the ball to see this, but this is simply one of the most jaw-droppingly beautiful renditions of Mega Man that I&#8217;ve ever seen. I wish I could do stuff like this. Maybe someday.</p>
<div class="wp-caption aligncenter" style="width: 442px"><a href="http://cache.kotaku.com/assets/resources/2007/12/mega_man_level_large.jpg"><img class="  " title="Mega Man Cover Level 21" src="http://cache.kotaku.com/assets/resources/2007/12/mega_man_level_large.jpg" alt="" width="432" height="576" /></a><p class="wp-caption-text">Mega Man Artwork for Swedish Magazine Level 21</p></div>
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		<title>NASA celebrates 10 years of humans living in space</title>
		<link>http://blog.wegetsignal.ca/2010/11/02/nasa-celebrates-10-years-of-humans-living-in-space/</link>
		<comments>http://blog.wegetsignal.ca/2010/11/02/nasa-celebrates-10-years-of-humans-living-in-space/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 18:53:35 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[eternity]]></category>
		<category><![CDATA[nasa]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=123</guid>
		<description><![CDATA[Today (November 2, 2010) marks the 10th consecutive year of the International Space Station&#8217;s occupancy. Pretty cool. Although we haven&#8217;t put anyone on Mars yet, I&#8217;m excited for the day when we do eventually land humans on other planets and have them stay for extended periods of time. Some day&#8230; Also, I discovered this delightful [...]]]></description>
			<content:encoded><![CDATA[<p>Today (November 2, 2010) marks the <a href="http://www.nasa.gov/mission_pages/station/living/10years.html" target="_blank">10th consecutive year of the International Space Station&#8217;s occupancy</a>. Pretty cool.</p>
<p>Although we haven&#8217;t put anyone on Mars yet, I&#8217;m excited for the day when we do eventually land humans on other planets and have them stay for extended periods of time. Some day&#8230;</p>
<p>Also, I discovered this delightful gem called <a href="http://www.asciisector.net/" target="_blank">AsciiSector</a>. I don&#8217;t know how I missed it, but to me it feels a lot like what <em>Eternity</em> would be like if it were pure Ascii. In any case, both &#8216;discoveries&#8217; today are huge inspiration! <img src='http://blog.wegetsignal.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Separating Axis Theorem</title>
		<link>http://blog.wegetsignal.ca/2010/10/30/separating-axis-theorem/</link>
		<comments>http://blog.wegetsignal.ca/2010/10/30/separating-axis-theorem/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 21:47:02 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Technical]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[oriented bounding box]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[separating axis theorem]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=104</guid>
		<description><![CDATA[The Separating Axis Theorem (SAT) is a staple of pretty much any physics engine in video games these days. Unfortunately so many sites breeze over it with a poor explanation and bunch of ambiguous code. This morning I set out to write up my own collision detection for convex polygons rather than relying on others&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p>The Separating Axis Theorem (SAT) is a staple of pretty much any physics engine in video games these days. Unfortunately so many sites breeze over it with a poor explanation and bunch of ambiguous code.</p>
<p>This morning I set out to write up my own collision detection for convex polygons rather than relying on others&#8217; premade packages. I think everyone has read the amazing <a href="http://www.metanetsoftware.com/technique/tutorialA.html" target="_blank">metanet tutorial on collision detection</a>, but if you&#8217;re looking for something a little clearer or just written in a different style <a href="http://www.sevenson.com.au/actionscript/sat/" target="_blank">this blog might help you out</a>. Anyway, mission accomplished &#8211; I have a perfectly functioning OBB collision detector set up now for use in <em>Eternity</em>.</p>
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		<title>Eternity</title>
		<link>http://blog.wegetsignal.ca/2010/10/21/eternity/</link>
		<comments>http://blog.wegetsignal.ca/2010/10/21/eternity/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 01:17:09 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Work in Progress]]></category>
		<category><![CDATA[eternity]]></category>
		<category><![CDATA[game dev]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=111</guid>
		<description><![CDATA[As usually happens a few times a year, a really fun project idea has bitten me and won&#8217;t let go. This one is already looking really solid. Ladies and gentlemen, I humbly introduce to you Eternity: Basically this game will be a jump into the space exploration genre, taking after Escape Velocity which was one [...]]]></description>
			<content:encoded><![CDATA[<p>As usually happens a few times a year, a really fun project idea has bitten me and won&#8217;t let go. This one is already looking really solid. Ladies and gentlemen, I humbly introduce to you <em>Eternity:</em></p>
<div class="wp-caption aligncenter" style="width: 490px"><img title="Eternity Title Screen" src="http://www.wegetsignal.ca/star/img/preview-splash-screen-1.jpg" alt="" width="480" height="320" /><p class="wp-caption-text">Eternity Title Screen</p></div>
<div class="wp-caption alignright" style="width: 298px"><img title="Eternity Alpha Screenshot 2" src="http://www.wegetsignal.ca/star/img/preview-alpha-3.jpg" alt="" width="288" height="192" /><p class="wp-caption-text">Choosing a target</p></div>
<p>Basically this game will be a jump into the space exploration genre, taking after <em>Escape Velocity</em> which was one of my favorite games as a kid. It&#8217;s a nice break from the usual platformers and such that take heavy handed collision engines. Ideally I&#8217;d like to take this game to a level I&#8217;ve never achieved before, allowing some really cool emergent gameplay with the player able to visit different systems and trade items.. AI ships will travel from system to system, and they will range from civilian traders to rogue pirates to military vessels enforcing the peace.</p>
<p>Where it stands right now is that you start in a small shuttle, and as you cross a procedurally generated galaxy you may encounter pirate ships. You can dogfight with them and they explode into tasty particle engine goodness.</p>
<div class="wp-caption alignleft" style="width: 298px"><img title="Eternity Alpha Screenshot" src="http://www.wegetsignal.ca/star/img/preview-alpha-2.jpg" alt="" width="288" height="192" /><p class="wp-caption-text">Enemy vaporized</p></div>
<p>The galaxy is recursively generated, beginning with a central star system and branching outwards, each solar system spawning a layer of children and so forth, as &#8216;space&#8217; permits (ha, ha.) This produces some pretty interesting constellation-like formations in the overview of the galaxy.</p>
<p>Each star system may have planets, and each planet may have moons. As well each system has a unique star backdrop that is generated upon your entry into the system. I may have to drop this feature though, because it seems to slow down some computers rather harshly.</p>
<p>Anyway, if space  exploration is your cup of tea, keep your eyes on this one.</p>
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		<title>Apple Relaxes App Store Development Requirements</title>
		<link>http://blog.wegetsignal.ca/2010/09/10/apple-relaxes-app-store-development-requirements/</link>
		<comments>http://blog.wegetsignal.ca/2010/09/10/apple-relaxes-app-store-development-requirements/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 14:20:09 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Industry News]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=95</guid>
		<description><![CDATA[Great news for those who are really tied into Flash CS5 – according to an official Apple press release it looks like Apple will actually be approving these apps now, along with Apps developed by any third-party development tools, provided there is no additional code download beyond the initial app download. &#8220;In particular, we are [...]]]></description>
			<content:encoded><![CDATA[<p>Great news for those who are really tied into Flash CS5 – according to an <a href="http://www.apple.com/pr/library/2010/09/09statement.html" target="_blank">official Apple press release</a> it looks like Apple will actually be approving these apps now, along with Apps developed by any third-party development tools, provided there is no additional code download beyond the initial app download.</p>
<blockquote><p><em>&#8220;In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.&#8221;</em></p></blockquote>
<p>Sounds pretty great! According to the same press release, they will also be releasing the official App Store Review Guidelines. This is great news for any developers for the platform as it has always been a frustrating process to gain approval. Hopefully this is indicative of Apple&#8217;s plans for the future and we can see more encouragement for a healthy, diverse and open development community.</p>
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