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	<title>We Get Signal - Dev Blog &#187; Announcements</title>
	<atom:link href="http://blog.wegetsignal.ca/category/announcements/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.wegetsignal.ca</link>
	<description>Flash Innovation and Experimentation</description>
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		<title>PEGJam and SUPER BUSKER</title>
		<link>http://blog.wegetsignal.ca/2011/07/18/pegjam-and-super-busker/</link>
		<comments>http://blog.wegetsignal.ca/2011/07/18/pegjam-and-super-busker/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 01:23:03 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Work in Progress]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game jam]]></category>
		<category><![CDATA[super busker]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=192</guid>
		<description><![CDATA[So let&#8217;s get one thing straight. PEGJam 2.0 was incredible, and I highly encourage anyone looking to attend in the years to come to set aside the time to do so. Despite roasting in quite possibly 40°C+ conditions, the talent was so densely packed in this room that you could stir it with a spoon. [...]]]></description>
			<content:encoded><![CDATA[<p>So let&#8217;s get one thing straight. PEGJam 2.0 was incredible, and I highly encourage anyone looking to attend in the years to come to set aside the time to do so. Despite roasting in quite possibly 40°C+ conditions, the talent was so densely packed in this room that you could stir it with a spoon.</p>
<p>Moving on. As you probably know the purpose of these here &#8216;Jam&#8217; thingies is to create something new, awesome and fun. There were lots of incredible entries and I encourage you to find them &#8230; somehow. I&#8217;m not exactly sure how, there&#8217;s no central PEGJam game listing.  Alas.</p>
<div id="attachment_193" class="wp-caption aligncenter" style="width: 490px"><a href="http://blog.wegetsignal.ca/2011/07/18/pegjam-and-super-busker/title/" rel="attachment wp-att-193"><img class="size-full wp-image-193" title="Super Busker" src="http://blog.wegetsignal.ca/wp-content/uploads/2011/07/Title.png" alt="Super Busker Title Screen" width="480" height="320" /></a><p class="wp-caption-text">Super Busker</p></div>
<p>SUPER BUSKER is my contribution to the madness. It puts you in the shoes of a panhandler trying to earn his way to the very top of the busker income ranks. Look for this to show up on a portal of some kind soon.</p>
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		<title>Dr. Precarious</title>
		<link>http://blog.wegetsignal.ca/2011/05/30/dr-precarious/</link>
		<comments>http://blog.wegetsignal.ca/2011/05/30/dr-precarious/#comments</comments>
		<pubDate>Mon, 30 May 2011 15:09:51 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=187</guid>
		<description><![CDATA[A couple weekends ago I attended the infamous TOJam 6. With the help of a couple others we jammed out a murder-mystery type game in 48 hours by the title of Dr. Precarious: Case of the Deadly Party. Wander about the room and accuse various party guests of being the murderer you seek! Every incorrect [...]]]></description>
			<content:encoded><![CDATA[<p>A couple weekends ago I attended the infamous <a href="http://www.tojam.ca/">TOJam 6</a>. With the help of a couple others we jammed out a murder-mystery type game in 48 hours by the title of <a href="http://www.kongregate.com/games/jotapeh/dr-precarious-case-of-the-deadly-party">Dr. Precarious: Case of the Deadly Party</a>.</p>
<div class="wp-caption aligncenter" style="width: 410px"><img alt="" src="http://www.wegetsignal.ca/tojam6/drprecarious-preview.jpg" title="Dr. Precarious: Case of the Deadly Party" width="400" height="328" /><p class="wp-caption-text">Dr. Precarious: Case of the Deadly Party</p></div>
<p>Wander about the room and accuse various party guests of being the murderer you seek! Every incorrect guess results in the untimely death of another innocent guest, but each time the murderer strikes they will leave another clue which will help you narrow your suspects down. Enjoy and please leave feedback on Kongregate or here if you like.</p>
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		<title>We Get Redesigned</title>
		<link>http://blog.wegetsignal.ca/2010/11/06/we-get-redesigned/</link>
		<comments>http://blog.wegetsignal.ca/2010/11/06/we-get-redesigned/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 17:37:07 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Work in Progress]]></category>
		<category><![CDATA[redesign]]></category>
		<category><![CDATA[we get signal]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=135</guid>
		<description><![CDATA[Well, it took quite some time but I finally saw the light. The old site was awful and relied on a twitchy Flash carousel that gave some people motion sickness. I figure that since I&#8217;ve designed more than a few sites over the past year I should spend some time on my own and make [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_136" class="wp-caption alignright" style="width: 286px"><a rel="attachment wp-att-136" href="http://blog.wegetsignal.ca/2010/11/06/we-get-redesigned/wgs-redesign-preview/"><img class="size-full wp-image-136  " title="WGS Redesign Preview" src="http://blog.wegetsignal.ca/wp-content/uploads/2010/11/wgs-redesign-preview.jpg" alt="" width="276" height="164" /></a><p class="wp-caption-text">We Get Signal Redesign Preview</p></div>
<p>Well, it took quite some time but I finally saw the light. The old site was awful and relied on a twitchy Flash carousel that gave some people motion sickness. I figure that since I&#8217;ve designed more than a few sites over the past year I should spend some time on my own and make it pure CSS/JavaScript like the <em>real</em> companies do these days.</p>
<p>On a related note I&#8217;m also redesigning the About and Portfolio pages in a similar fashion, but I think the blog will stay the way it is.. for now.</p>
<p>Hopefully you all find this version a little more usable and attractive!</p>
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		<title>Game Jam for Developers, Artists, Designers..</title>
		<link>http://blog.wegetsignal.ca/2010/03/29/game-jam-for-developers-artists-designers/</link>
		<comments>http://blog.wegetsignal.ca/2010/03/29/game-jam-for-developers-artists-designers/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 12:48:52 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game jam]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=44</guid>
		<description><![CDATA[Are you Canadian? Are you interested in spending a day or two with a bunch of other wild and crazy Canadians who like to make games? No? Then don&#8217;t go here: For the rest of us, it&#8217;s an excellent opportunity to network, socialize and of course improve game development skills. I don&#8217;t know if I can [...]]]></description>
			<content:encoded><![CDATA[<p>Are you Canadian? Are you interested in spending a day or two with a bunch of other wild and crazy Canadians who like to make games? No? Then don&#8217;t go here:</p>
<div class="wp-caption aligncenter" style="width: 394px"><a href="http://blog.mattmakesgames.com/2010/03/game-jam-edmonton.html"><img class="   " title="Game Jam - Edmonton" src="http://mattmakesgames.com/blog/uploaded_images/gamejamedmonton_medium.jpg" alt="" width="384" height="296" /></a><p class="wp-caption-text">Game Jam in Edmonton, Alberta</p></div>
<p>For the rest of us, it&#8217;s an excellent opportunity to network, socialize and of course improve game development skills. I don&#8217;t know if I can make this particular one, but there is another coming up soon in Winnipeg (sometime in May.) Whether you&#8217;re an accomplished programmer or a total neophyte designer, it&#8217;s a good experience.</p>
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		<title>GiraffeRPG</title>
		<link>http://blog.wegetsignal.ca/2010/03/15/girafferpg/</link>
		<comments>http://blog.wegetsignal.ca/2010/03/15/girafferpg/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 01:28:58 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Work in Progress]]></category>
		<category><![CDATA[adobe air]]></category>
		<category><![CDATA[flex 4]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[girafferpg]]></category>
		<category><![CDATA[spark]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=36</guid>
		<description><![CDATA[I&#8217;ve started work on another new project, a collaboration with one of the artists I&#8217;ve met through TIGSource. It&#8217;s under the tentative title of GiraffeRPG for reasons I am sure you can hypothesize on your lonesome. For the man known only as &#8220;J.R. Hill&#8221;, it is an outlet for his desire to draw giraffes. Many [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve started work on another new project, a collaboration with one of the artists I&#8217;ve met through <a href="http://www.tigsource.com/" target="_blank">TIGSource</a>. It&#8217;s under the tentative title of <em>GiraffeRPG</em> for reasons I am sure you can hypothesize on your lonesome. For the man known only as &#8220;J.R. Hill&#8221;, it is an outlet for his desire to draw giraffes. Many of them. Cute ones. My own ambitions were simply to create an RPG. I think that sums it up.</p>
<div class="wp-caption aligncenter" style="width: 396px"><img title="GiraffeRPG in Development" src="http://www.wegetsignal.ca/girafferpg/img/game-and-mapeditor-alpha-2.jpg" alt="" width="386" height="206" /><p class="wp-caption-text">GiraffeRPG in Development</p></div>
<p>Right now <em>GiraffeRPG</em> has a working Tile Map Editor written for Adobe AIR. It&#8217;s also built on Flex 4, so I&#8217;ve been fiddling around with the new Spark components. Flex to me is far too cumbersome in most cases and I&#8217;m not even sure I really like it here. On the other hand, it did make rapid development of a functional editor quite easy and the ability (thanks to AIR) to access local files is really, really handy.</p>
<p>Next phase of the game is to start working on building out some areas for Giraffey to walk around and some collision code to accommodate the various edge types. After that we will move onto &#8216;entities&#8217;, which include the characters and enemies of the game.</p>
<p>If you&#8217;re interested in some of J.R. Hill&#8217;s artwork, check out his site <a title="Time for Cute" href="http://timeforcute.com/" target="_blank">Time For Cute</a>.</p>
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		<title>Rock, Paper, Zombie</title>
		<link>http://blog.wegetsignal.ca/2010/01/18/rock-paper-zombie/</link>
		<comments>http://blog.wegetsignal.ca/2010/01/18/rock-paper-zombie/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 06:19:16 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[rock paper zombie]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=5</guid>
		<description><![CDATA[While Mushroomer is being judged, I&#8217;ve started work on a new project that was originally penciled out several months ago. The concept is simple: Rock, Paper, Scissors&#8230; with Zombies. Now of course there&#8217;s more to it than that! Sadly, for the moment I&#8217;ll have to leave you with just a tiny hint of what&#8217;s to [...]]]></description>
			<content:encoded><![CDATA[<p>While Mushroomer is being judged, I&#8217;ve started work on a new project that was originally penciled out several months ago. The concept is simple: Rock, Paper, Scissors&#8230; with Zombies.</p>
<p>Now of course there&#8217;s more to it than that!</p>
<p>Sadly, for the moment I&#8217;ll have to leave you with just a tiny hint of what&#8217;s to come. Enjoy.</p>
<div class="wp-caption aligncenter" style="width: 522px"><img class="  " title="Rock, Paper, Zombie" src="http://rpz.wegetsignal.ca/img/rpz-header.png" alt="Rock Paper Zombie Logo" width="512" height="112" /><p class="wp-caption-text">Rock Paper Zombie Logo</p></div>
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		<title>Mushroomer in for Judging</title>
		<link>http://blog.wegetsignal.ca/2010/01/17/hello-world/</link>
		<comments>http://blog.wegetsignal.ca/2010/01/17/hello-world/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 16:31:56 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[mushroomer]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=1</guid>
		<description><![CDATA[As you may already be aware, Mushroomer was my (somewhat sad) entry into the TIGSource Assemblee Contest. Part one of the contest involved all sorts of great artists and musicians creating assets. Part two was for developers and designers to put together a game. Having never designed a game before.. it was a challenge, to [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 310px"><img class="  " title="Mushroomer Gameplay" src="http://www.wegetsignal.ca/mushroomer/img/mushroomer-preview-300x200.jpg" alt="Mushroomer Preview Image" width="300" height="200" /><p class="wp-caption-text">Mushroomer Gameplay Screenshot</p></div>
<p>As you may already be aware, <em>Mushroomer </em>was my (somewhat sad) entry into the <a href="http://www.tigsource.com" target="_blank">TIGSource</a> <a href="http://forums.tigsource.com/index.php?board=38.0" target="_blank">Assemblee Contest</a>. Part one of the contest involved all sorts of great artists and musicians creating assets. Part two was for developers and designers to put together a game.</p>
<p>Having never designed a game before.. it was a challenge, to be sure. After three grueling weeks of cramming all my spare hours into a new game engine, Mushroomer was born.</p>
<p>Unfortunately a lot of stuff got left undone mostly due to my inexperience and time constraints. If you have a minute, try out the <a href="http://mushroomer.wegetsignal.ca/" target="_blank">contest entry version of Mushrooomer</a>. If you&#8217;re feeling particularly verbose, you can leave some comments in the <a href="http://forums.tigsource.com/index.php?topic=10011.0" target="_blank">Assemblee Mushroomer Forum Thread</a>.</p>
<p>I&#8217;m looking forward to doing more of this in the near future.</p>
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