Tower of Heaven

Tower of Heaven.

charming pixel platformer — personally I’m not a fan of platforms that float in space — I like when artists anchor them to reality — but besides that bad tradition, this game is good fun.

From Newgrounds Top 10

  1. Bear Bear (4.69/5.00, 2,479 votes and 22,130 views)
  2. Pleasure Island 3 (4.44/5.00, 3,591 votes and 75,887 views)
  3. Reincarnation: TCOU (4.42/5.00, 1,351 votes and 23,039 views)
  4. Inception: Hijinks (4.40/5.00, 1,734 votes and 23,853 views)
  5. We Are Science Probes (4.35/5.00, 2,381 votes and 36,499 views)
  6. SNAP SHOT (4.30/5.00, 1,087 votes and 13,444 views)
  7. Tower of Heaven (4.27/5.00, 6,964 votes and 229,466 views)
  8. We Need YOU!!! (4.12/5.00, 793 votes and 8,375 views)
  9. Fire Fighter Benjamin (4.10/5.00, 523 votes and 2,934 views)
  10. Big Pixel Zombies (4.03/5.00, 705 votes and 9,594 views)
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PixelJunk Shooter 2, Q-Games & Japanese Indie Game History Lessons

PixelJunk Shooter 2, Q-Games & Japanese Indie Game History Lessons.

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Sprite Sheets in Cocos2D

This morning, I decided to learn how to animate sprites using sprite sheets in Cocos2D. I did a quick google search and discovered this excellent tutorial:

How To Use Animations and Sprite Sheets in Cocos2D | Ray Wenderlich.

Before you too attempt to tackle this tutorial, I’ll provide a couple gotchas that got me and you can avoid:

1. This entry helped illustrate Ray’s post.
cocos2d wiki entry for animation

2. I had to patch Cocos2d’s class: CCSpriteFrameCache as described in this article as I was getting a format compile error: ‘cocos2d: WARNING: format is not supported for CCSpriteFrameCache addSpriteFramesWithDictionary:texture:’ and this article points how to add the additional format 2 setting:
zwopple integration patch for cocos2d

Other than that, it was a straightforward process and it took me about 3 hours to finally see my animated sprite but that was mainly do to research time. In the future, it should take me about 5 minutes to setup a sprite sheet and introduce it to my project.

Zwoptex: After reading Ray’s recommendation, I purchased this software for $24. My current plan is to use Flash to draw and animate the assets, texture them in Photoshop (just to change up the art style so they don’t look all pure vector), and then finally bring them into Zwoptex to create the necessary png sprite sheet and plist files.

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Monocle Studios Tutorials – iPhone Development with cocos2d-iphone

Monocle Studios Tutorials – iPhone Development with cocos2d-iphone.

This is an excellent tutorial. I was able to take it and quickly modify it to add menu items and create new scenes.

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E3’10 hands on: Limbo – feels like heaven while playing in hell | Gamer Limit

limbo
Limbo review.

official site by Play Dead Games

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Telltale Games – Nelson Tethers: Puzzle Agent

Telltale Games – Nelson Tethers: Puzzle Agent.

We love hand drawn games!

just an experiment using the Press This feature of Wordpress.

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FLASH TO XBOX!

Or swf to xna

debreuil blog

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level up your life

http://www.epicwinapp.com/

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smoke signals

some major mobile gaming investments:

google invests in zynga

playdom bought hive7

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Cocos2D Box2D iphone dev dump

cocos2D IPHONE for iPhone SDK 4.0

After spending a couple mornings messing around iPhone 3.0 sdk and various incompatible libraries, I’ll like to dump some points around getting up and running with Cocos2D for iPhone.

Right now, I’m developing on iPhone 3G, and the following are very loose steps about how I got the latest version 0.9.44 of Cocos2D to compile.

1. I decided to install iPhone SDK 4.0 and XCODE 3.2.3 from the apple developer site.

2. If you recently upgraded your iPhone OS 4.0, you may need to get another provisioning profile.

After I upgraded my OS to 4.0, I got a “No Provisioned Iphone OS connected error” and here is a tech note about that issue.

3. Once I upgraded my OS and downloaded the latest version of Cocos2D, I wanted to setup XCode with Cocos2D templates.

If these templates fail to install, you may need to follow the instructions in the terminal after the error message. It failed for me and followed the advice to:

./install-templates.sh -u

BUILD
setting:
If you using an older iPhone 3G, you may need to change your Build Architecture from arm7 to arm6

http://www.cocos2d-iphone.org/forum/topic/7320

Also check the drop down Device – 4.O |Debug and make sure arm6 is checked!

You may notice that when you create a app via the template, you will encounter classes with a “.mm” file extension.

.m vs .mm

The light straight from the Objective C Primer

.m

This is the typical extension used for source files and can contain both Objective-C and C code.

.mm

A source file with this extension can contain C++ code in addition to Objective-C and C code. This extension should be used only if you actually refer to C++ classes or features from your Objective-C code.

You can mix objective-c and C++ classes although you should be careful doing so.

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