<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>We Get Signal - Dev Blog</title>
	<atom:link href="http://blog.wegetsignal.ca/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.wegetsignal.ca</link>
	<description>Flash Innovation and Experimentation</description>
	<lastBuildDate>Wed, 11 Aug 2010 14:15:20 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Tower of Heaven</title>
		<link>http://blog.wegetsignal.ca/2010/08/11/tower-of-heaven/</link>
		<comments>http://blog.wegetsignal.ca/2010/08/11/tower-of-heaven/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 14:15:20 +0000</pubDate>
		<dc:creator>headwinds</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=93</guid>
		<description><![CDATA[Tower of Heaven.
charming pixel platformer &#8212; personally I&#8217;m not a fan of platforms that float in space &#8212; I like when artists anchor them to reality &#8212; but besides that bad tradition, this game is good fun.
From Newgrounds Top 10

Bear Bear (4.69/5.00, 2,479 votes and 22,130 views)
Pleasure Island 3 (4.44/5.00, 3,591 votes and 75,887 views)
Reincarnation: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.newgrounds.com/portal/view/544332">Tower of Heaven</a>.</p>
<p>charming pixel platformer &#8212; personally I&#8217;m not a fan of platforms that float in space &#8212; I like when artists anchor them to reality &#8212; but besides that bad tradition, this game is good fun.</p>
<p>From Newgrounds Top 10</p>
<ol>
<li><a href="http://www.newgrounds.com/portal/view/544657" target="_blank">Bear Bear</a> (4.69/5.00, 2,479 votes and 22,130 views)</li>
<li><a href="http://www.newgrounds.com/portal/view/544351" target="_blank">Pleasure Island 3</a> (4.44/5.00, 3,591 votes and 75,887 views)</li>
<li><a href="http://www.newgrounds.com/portal/view/544720" target="_blank">Reincarnation: TCOU</a> (4.42/5.00, 1,351 votes and 23,039 views)</li>
<li><a href="http://www.newgrounds.com/portal/view/544516" target="_blank">Inception: Hijinks</a> (4.40/5.00, 1,734 votes and 23,853 views)</li>
<li><a href="http://www.newgrounds.com/portal/view/544353" target="_blank">We Are Science Probes</a> (4.35/5.00, 2,381 votes and 36,499 views)</li>
<li><a href="http://www.newgrounds.com/portal/view/544514" target="_blank">SNAP SHOT</a> (4.30/5.00, 1,087 votes and 13,444 views)</li>
<li><a href="http://www.newgrounds.com/portal/view/544332" target="_blank">Tower of Heaven</a> (4.27/5.00, 6,964 votes and 229,466 views)</li>
<li><a href="http://www.newgrounds.com/portal/view/544645" target="_blank">We Need YOU!!!</a> (4.12/5.00, 793 votes and 8,375 views)</li>
<li><a href="http://www.newgrounds.com/portal/view/544499" target="_blank">Fire Fighter Benjamin</a> (4.10/5.00, 523 votes and 2,934 views)</li>
<li><a href="http://www.newgrounds.com/portal/view/544788" target="_blank">Big Pixel Zombies</a> (4.03/5.00, 705 votes and 9,594 views)</li>
</ol>
]]></content:encoded>
			<wfw:commentRss>http://blog.wegetsignal.ca/2010/08/11/tower-of-heaven/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PixelJunk Shooter 2, Q-Games &amp; Japanese Indie Game History Lessons</title>
		<link>http://blog.wegetsignal.ca/2010/08/03/pixeljunk-shooter-2-q-games-japanese-indie-game-history-lessons/</link>
		<comments>http://blog.wegetsignal.ca/2010/08/03/pixeljunk-shooter-2-q-games-japanese-indie-game-history-lessons/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 20:53:33 +0000</pubDate>
		<dc:creator>headwinds</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=91</guid>
		<description><![CDATA[PixelJunk Shooter 2, Q-Games &#38; Japanese Indie Game History Lessons.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://attractmo.de/blog/pixeljunk-shooter-2-q-games-japanese-indie-game-history-lessons/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+attractmodeblog+%28Attract+Mode+%3E%3E+Blog%29&amp;utm_content=Google+Reader">PixelJunk Shooter 2, Q-Games &amp; Japanese Indie Game History Lessons</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.wegetsignal.ca/2010/08/03/pixeljunk-shooter-2-q-games-japanese-indie-game-history-lessons/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sprite Sheets in Cocos2D</title>
		<link>http://blog.wegetsignal.ca/2010/07/19/sprite-sheets-in-cocos2d/</link>
		<comments>http://blog.wegetsignal.ca/2010/07/19/sprite-sheets-in-cocos2d/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 17:35:11 +0000</pubDate>
		<dc:creator>headwinds</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=88</guid>
		<description><![CDATA[This morning, I decided to learn how to animate sprites using sprite sheets in Cocos2D. I did a quick google search and discovered this excellent tutorial:
How To Use Animations and Sprite Sheets in Cocos2D &#124; Ray Wenderlich.
Before you too attempt to tackle this tutorial, I&#8217;ll provide a couple gotchas that got me and you can [...]]]></description>
			<content:encoded><![CDATA[<p>This morning, I decided to learn how to animate sprites using sprite sheets in Cocos2D. I did a quick google search and discovered this excellent tutorial:</p>
<p><a href="http://www.raywenderlich.com/1271/how-to-use-animations-and-sprite-sheets-in-cocos2d">How To Use Animations and Sprite Sheets in Cocos2D | Ray Wenderlich</a>.</p>
<p>Before you too attempt to tackle this tutorial, I&#8217;ll provide a couple gotchas that got me and you can avoid:</p>
<p>1. This entry helped illustrate Ray&#8217;s post.<br />
<a href="http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:animation">cocos2d wiki entry for animation</a></p>
<p>2. I had to patch Cocos2d&#8217;s class: CCSpriteFrameCache as described in this article as I was getting a format compile error:  &#8216;cocos2d: WARNING: format is not supported for CCSpriteFrameCache addSpriteFramesWithDictionary:texture:&#8217; and this article points how to add the additional format 2 setting:<br />
<a href="http://www.zwopple.com/blog/2010/07/08/zwoptex-integrating-1-0-png-plist-with-cocos2d/">zwopple integration patch for cocos2d</a></p>
<p>Other than that, it was a straightforward process and it took me about 3 hours to finally see my animated sprite but that was mainly do to research time. In the future, it should take me about 5 minutes to setup a sprite sheet and introduce it to my project.</p>
<p>Zwoptex: After reading Ray&#8217;s recommendation, I purchased this software for $24. My current plan is to use Flash to draw and animate the assets, texture them in Photoshop (just to change up the art style so they don&#8217;t look all pure vector), and then finally bring them into Zwoptex to create the necessary png sprite sheet and plist files.   </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.wegetsignal.ca/2010/07/19/sprite-sheets-in-cocos2d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Monocle Studios Tutorials &#8211; iPhone Development with cocos2d-iphone</title>
		<link>http://blog.wegetsignal.ca/2010/07/14/monocle-studios-tutorials-iphone-development-with-cocos2d-iphone/</link>
		<comments>http://blog.wegetsignal.ca/2010/07/14/monocle-studios-tutorials-iphone-development-with-cocos2d-iphone/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 14:37:21 +0000</pubDate>
		<dc:creator>headwinds</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=86</guid>
		<description><![CDATA[Monocle Studios Tutorials &#8211; iPhone Development with cocos2d-iphone.
This is an excellent tutorial. I was able to take it and quickly modify it to add menu items and create new scenes.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://monoclestudios.com/cocos2d_whitepaper.html">Monocle Studios Tutorials &#8211; iPhone Development with cocos2d-iphone</a>.</p>
<p>This is an excellent tutorial. I was able to take it and quickly modify it to add menu items and create new scenes.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.wegetsignal.ca/2010/07/14/monocle-studios-tutorials-iphone-development-with-cocos2d-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>E3’10 hands on: Limbo – feels like heaven while playing in hell &#124; Gamer Limit</title>
		<link>http://blog.wegetsignal.ca/2010/07/13/e3%e2%80%9910-hands-on-limbo-%e2%80%93-feels-like-heaven-while-playing-in-hell-gamer-limit/</link>
		<comments>http://blog.wegetsignal.ca/2010/07/13/e3%e2%80%9910-hands-on-limbo-%e2%80%93-feels-like-heaven-while-playing-in-hell-gamer-limit/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 20:46:18 +0000</pubDate>
		<dc:creator>headwinds</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=80</guid>
		<description><![CDATA[
Limbo review.
official site by Play Dead Games
]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamerlimit.com/files/2010/03/limbo.png" alt="limbo" /><br />
<a href="http://gamerlimit.com/2010/06/e310-hands-on-limbo-feels-like-heaven-while-playing-in-hell/">Limbo review</a>.</p>
<p><a href="http://www.limbogame.org/">official site by Play Dead Games</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.wegetsignal.ca/2010/07/13/e3%e2%80%9910-hands-on-limbo-%e2%80%93-feels-like-heaven-while-playing-in-hell-gamer-limit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Telltale Games &#8211; Nelson Tethers: Puzzle Agent</title>
		<link>http://blog.wegetsignal.ca/2010/07/13/telltale-games-nelson-tethers-puzzle-agent/</link>
		<comments>http://blog.wegetsignal.ca/2010/07/13/telltale-games-nelson-tethers-puzzle-agent/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 16:43:02 +0000</pubDate>
		<dc:creator>headwinds</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=75</guid>
		<description><![CDATA[
Telltale Games &#8211; Nelson Tethers: Puzzle Agent.
We love hand drawn games!
just an experiment using the Press This feature of Wordpress.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://www.telltalegames.com/puzzleagent"><img src='http://blog.wegetsignal.ca/wp-content/uploads/2010/07/PuzzAgent_puzzled_patron_sm.jpg' alt='' /></a></p>
<p><a href="http://www.telltalegames.com/puzzleagent">Telltale Games &#8211; Nelson Tethers: Puzzle Agent</a>.</p>
<p>We love hand drawn games!</p>
<p>just an experiment using the Press This feature of Wordpress.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.wegetsignal.ca/2010/07/13/telltale-games-nelson-tethers-puzzle-agent/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FLASH TO XBOX!</title>
		<link>http://blog.wegetsignal.ca/2010/07/12/flash-to-xbox/</link>
		<comments>http://blog.wegetsignal.ca/2010/07/12/flash-to-xbox/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 21:25:31 +0000</pubDate>
		<dc:creator>headwinds</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/2010/07/12/flash-to-xbox/</guid>
		<description><![CDATA[Or swf to xna 
debreuil blog
]]></description>
			<content:encoded><![CDATA[<p>Or <a href="http://www.youtube.com/watch?v=qBwDCg62S8Q">swf to xna</a> </p>
<p><a href="http://blog.debreuil.com/">debreuil blog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.wegetsignal.ca/2010/07/12/flash-to-xbox/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>level up your life</title>
		<link>http://blog.wegetsignal.ca/2010/07/12/level-up-your-life/</link>
		<comments>http://blog.wegetsignal.ca/2010/07/12/level-up-your-life/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 21:00:23 +0000</pubDate>
		<dc:creator>headwinds</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/2010/07/12/level-up-your-life/</guid>
		<description><![CDATA[http://www.epicwinapp.com/
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.epicwinapp.com/">http://www.epicwinapp.com/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.wegetsignal.ca/2010/07/12/level-up-your-life/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>smoke signals</title>
		<link>http://blog.wegetsignal.ca/2010/07/12/smoke-signals/</link>
		<comments>http://blog.wegetsignal.ca/2010/07/12/smoke-signals/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 18:55:12 +0000</pubDate>
		<dc:creator>headwinds</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=70</guid>
		<description><![CDATA[some major mobile gaming investments:
google invests in zynga
playdom bought hive7
]]></description>
			<content:encoded><![CDATA[<p>some major mobile gaming investments:</p>
<p><a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/g/a/2010/07/12/businessinsider-google-invested-in-zynga-to-weaken-facebook-2010-7.DTL">google invests in zynga</a></p>
<p><a href="http://techcrunch.com/2010/07/12/playdom-paid-850000-hive7/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29&amp;utm_content=Google+International">playdom bought hive7</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.wegetsignal.ca/2010/07/12/smoke-signals/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cocos2D Box2D iphone dev dump</title>
		<link>http://blog.wegetsignal.ca/2010/07/12/cocos2d-box2d-iphone-dev-dump/</link>
		<comments>http://blog.wegetsignal.ca/2010/07/12/cocos2d-box2d-iphone-dev-dump/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 15:27:39 +0000</pubDate>
		<dc:creator>headwinds</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.wegetsignal.ca/?p=68</guid>
		<description><![CDATA[cocos2D IPHONE for iPhone SDK 4.0
After spending a couple mornings messing around iPhone 3.0 sdk and various incompatible libraries, I&#8217;ll like to dump some points around getting up and running with Cocos2D for iPhone. 
Right now, I&#8217;m developing on iPhone 3G, and the following are very loose steps about how I got the latest version [...]]]></description>
			<content:encoded><![CDATA[<p>cocos2D IPHONE for iPhone SDK 4.0</p>
<p>After spending a couple mornings messing around iPhone 3.0 sdk and various incompatible libraries, I&#8217;ll like to dump some points around getting up and running with <a href="http://www.cocos2d-iphone.org/">Cocos2D for iPhone</a>. </p>
<p>Right now, I&#8217;m developing on iPhone 3G, and the following are very loose steps about how I got the latest version 0.9.44 of Cocos2D to compile.</p>
<p>1. I decided to install iPhone SDK 4.0 and XCODE 3.2.3 from the <a href="http://developer.apple.com/">apple developer site</a>.</p>
<p>2. If you recently upgraded your iPhone OS 4.0, you may need to get another provisioning profile. </p>
<p>After I upgraded my OS to 4.0, I got a &#8220;No Provisioned Iphone OS connected error&#8221; and here is a <a href="http://iphoneinaction.manning.com/iphone_in_action/2009/03/errors-no-provisioned-iphone-os-device-is-connected.html">tech note</a> about that issue.</p>
<p>3. Once I upgraded my OS and downloaded the latest version of Cocos2D, I wanted to setup XCode with <a href="http://www.cocos2d-iphone.org/wiki/doku.php/resources:templates">Cocos2D templates</a>.</p>
<p>If these templates fail to install, you may need to follow the instructions in the terminal after the error message. It failed for me and followed the advice to:</p>
<p> ./install-templates.sh -u</p>
<p>BUILD<br />
setting:<br />
If you using an older iPhone 3G, you may need to change your Build Architecture from arm7 to arm6 </p>
<p>http://www.cocos2d-iphone.org/forum/topic/7320</p>
<p>Also check the drop down Device &#8211; 4.O |Debug and make sure arm6 is checked!</p>
<p>You may notice that when you create a app via the template, you will encounter classes with a &#8220;.mm&#8221; file extension.</p>
<p>.m vs .mm </p>
<p>The light straight from the <a href="http://developer.apple.com/iphone/library/referencelibrary/GettingStarted/Learning_Objective-C_A_Primer/">Objective C Primer</a></p>
<p>.m</p>
<p>This is the typical extension used for source files and can contain both Objective-C and C code.</p>
<p>.mm</p>
<p>A source file with this extension can contain C++ code in addition to Objective-C and C code. This extension should be used only if you actually refer to C++ classes or features from your Objective-C code.</p>
<p>You can mix objective-c and C++ classes although you should be careful doing so. </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.wegetsignal.ca/2010/07/12/cocos2d-box2d-iphone-dev-dump/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
