As you may already be aware, Mushroomer was my (somewhat sad) entry into the TIGSource Assemblee Contest. Part one of the contest involved all sorts of great artists and musicians creating assets. Part two was for developers and designers to put together a game.
Having never designed a game before.. it was a challenge, to be sure. After three grueling weeks of cramming all my spare hours into a new game engine, Mushroomer was born.
Unfortunately a lot of stuff got left undone mostly due to my inexperience and time constraints. If you have a minute, try out the contest entry version of Mushrooomer. If you’re feeling particularly verbose, you can leave some comments in the Assemblee Mushroomer Forum Thread.
I’m looking forward to doing more of this in the near future.